Even compared to the first Pillars game, which certainly wasn'T afraid of placing trash mobs onto its maps, in particular early on unpatched, there was plenty "busywork" to get through here.Īnd by the end, as said, to me it was the weakest part of an otherwise good and very recommendable game, as if they'd ran out of time and money and couldn't come up with anything more genuine than firing up their editor, seeing another empty spot on their maps, and placing the same mob there over and over. However, there needs to be more of such if WOTR is again such a combat heavy game. Kingmaker had quite a few decent setpieces (the defense of Oleg's comes to mind immediately from the early game). Games that are heavy on combat are very fine. HOwever, I hope they've learned a few things from Kingmaker already too. Now I understand this is a module that gets you going against an army of demons, including possibly fully on sieges, so lots of critters may be expected at some point. That's just how it is (and unfortunately so from my pov). They MAY be very good against a single target, but magical violence always dominates over physical violence in D&D. No matter how much you are able to soup up your warrior, they cannot (by definition) put down multiple enemies all in one go the way a wizard can. The notion that spellcasters, and specifically arcane casters (so maybe it's true of divine casters), are weak just doesn't hold water. Direct damage can still be effective but its all the other stuff that make them so powerful.This^. Instead they became masters of Save or Die. ![]() It's not 2e since the biggest change with 3e was stripping back the spellcasters ability to become immune to all damage. Nothing that isn't a boss survives that on Core - almost ever encounter can be ended in 1 round.īefore you get to the amazing stuff though, spellcasters are still good shit, no martial can drop and entire room into a Pit of Acid to be dissolved at your leisure. You can make it even more so if you go Demon path Phantasmal Mage since you can cast Mind Fog as a Swift Action wit Sorcerous Reflex, cast a Persistent Weird, with Demon's additional DC boosts, as a Move action, then cast another Persistent Weird as your Action. ![]() On the subject of "pure Spellcasters being weak" in WotR, watching Nenio walk into a room at the end of chapter 4 and let off her first Weird and watching half that room up and die is something no Martial will ever achieve.
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